Build Dynamic 3D Models With The Wave Of Your Hand

Build Dynamic 3D Models With The Wave Of Your Hand

The Future of Entertainment series by iQ by Intel and PSFK Labs is highlighting the latest in entertainment innovation. Over the course of 10 weeks at, we are showcasing new products, services and technologies, exploring the changing face of how we consume, share and create content and getting reactions from Intel experts.

This week we are exploring Intuitive Content Creation, a trend that sees developments in technology and interfaces put content creation in the hands of the consumer. In this iteration, it is all about natural interface protocols that are being integrated into entertainment experiences, making people’s interactions with technology hyper-intuitive.

Using our hands is the first way we learned how to create things. At a very young age, touch is one of the primary ways we make sense of and explore our surroundings and soon after, we begin to manipulate and construct our physical worlds to better suit our needs. Whether stacking blocks or molding clay, these tactile interactions are very easy to understand, giving us the basic ability to experiment, learn and eventually create.

With the digitization of creation, people have had to abandon these more natural processes in favor of complex software tools controlled by key strokes and mouse clicks, meaning that those who lack the necessary technical skills are left behind. However, as the on and offline worlds blur, we’re seeing new interfaces develop to lower the barriers associated with using these digital technologies. To this end, game development studio Media Molecule, the minds behind popular gaming title LittleBigPlanet, wants anyone to be able to make whatever they dream up, and they’re simplifying the process by returning to hand gestures as the tools of creation.

At PlayStation Meeting 2013, Media Molecule’s cofounder Alex Evans gave a sneak peak of proof-of-concept technology in development for the forthcoming PS4. The untitled project goes back to basics, and looks at how people create. The technology harnesses the power of the PlayStation Move, the game console’s motion-sensing game controller, to let people sketch in 3D. Without any complicated user interface or camera, the Move controller becomes an extension of the player’s hand. While demoing the platform, Evans explained, “Creativity takes many forms these days and it’s easier than ever to show off your skills, with the internet you can reach millions of people. We wanted to let you record your dreams.”

Media Molecule’s concept lets people 3D sculpt whatever they desire, in real-time, and easily erase and re-sculpt as inspiration strikes. The tool lets people, forget about the technology and just doodle. “It’s a free-form creative journey, that I think of as a little bit like cloud-watching, except you can reach in at any time and change and shape it to whatever is in your head,” said Evans. The intuitive nature of the technology makes 3D sculpting easy for both beginners and advanced designers and the possibilities are seemingly endless – from creating scenarios to characters to props for a more user-controlled gaming experience. While Evans did not say how the technology will end up in a game, he hinted at people being able to access others’ 3D work to piece together gaming worlds of their own.

Media Molecule’s proof-of-concept may not be crystal clear yet, but what it makes apparent is that making is becoming not only more accessible but much faster than traditional creating in the real world, facilitated by pared down user interfaces. Check in tomorrow to read more from iQ and PSFK Labs’ Future of Entertainment series about Intuitive Content Creation and learn how startup company Pixel Press is converging digital and analog with their ‘draw your own video game’ project. 

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