The Future of Entertainment series by iQ by Intel and PSFK Labs will highlight the latest in entertainment innovation. Over the course of 10 weeks, we will showcase new products, services and technologies, exploring the changing face of how we consume, share and create content and get reactions from Intel experts. Below is all of the content in the series to date and schedule of trends:
- Week 1: Digital Overlay
- Week 2: Socially-Curated Discovery
- Week 3: Multi-Dimensional Entertainment
- Week 4: Biometric Inputs
- Week 5: Contextual Entertainment
- Week 6: Immersive Story Environments
- Week 7: Intuitive Content Creation
- Week 8: Screen Sync
- Week 9: Coming on 9/3
- Week 10: Coming on 9/10
Week 1: Digital Overlay
What is Digital Overlay?
We explore how the next-generation of computer interface may not exist inside a smartphone or tablet, but rather all around us using digital projection technology.
The WorldKit is a working prototype that projects interfaces onto everyday objets, allowing users to turn their coffee tables into interactive computers.
Smarter Objects adds digital interfaces onto tangible, real-world objects that can be accessed through a smartphone or tablet display.
We discuss the trend of Digital Overlay with the very people from Intel Labs who are pioneering the technology. Check out Intel’s Immersive Displays demo and read about how the developers see this tech changing the way we interact with our digital content.
We dig through the archives of Intel and Vice’s Creators Project to uncover real world examples of our entertainment trends in action shining the spotlight on cool projects from artists who are helping to define what the next generation of entertainment experiences will look like.
Week 2: Socially Curated Discovery
What Is Socially Curated Discovery?
We explore a new set of curation tools that are helping us get outside of our content echo chambers by serving up new recommendations that reflect the consumption habits of the people within our social and interest graphs.
Sourcing Your Social Network To Create The Perfect Radio Station
Piki is a music discovery app that combines a streaming service with recommendations from the people in your social networks to create an experience that is highly personalized.
Finding The Best Video Content Using The Power Of The Social Graph
Telly is a social video curation service that aims to simplify how users find and share video content online. Think of the service as the ultimate online video channel, playing all the videos your friends were formally watching.
To get an expert perspective on the evolution of these services, the growing sophistication of algorithms and how they’ll influence our consumption habits, we spoke with Ted Willke, a Principal Engineer with Intel and the General Manager of the Graph Analytics Operation in Intel Labs.
Week 3: Multi-Dimensional Entertainment
In our Future of Entertainment Series, we look at a trend called Multi-Dimensional Entertainment that explores the ways creators are leveraging the unique capabilities of multiple devices to build more holistic and engaging stories. These experimental forms of narrative are moving content beyond the boundaries of a single screen to create multi-platform experiences that involve audiences more deeply in their favorites movies, games and television shows.
Defiance is a new cross-platform experience that combines video gaming and television into a new and unique transmedia experience. Since both the game and TV show share the same world, events that take place on either platform have the ability to impact the evolving storyline and gameplay of the other, adding a unique element of interactivity and surprise to the entire enterprise.
Dutch filmmaker Bobby Boermans’ latest film, App, asks audiences to keep their phones out by inviting them to download a free app, which displays content synced with the horror movie’s plot. The thriller follows a student named Anna who is obsessed with social media and finds herself transfixed by a mysterious app that sends her cryptic codes. Any audience member who downloads the app will be receive the same codes as Anna, along with other content that adds another dimension of interaction to their movie-watching experience.
To get a creator’s perspective on how these trends are impacting the entertainment industry, we spoke with Dutch filmmaker Bobby Boermans, director of App, a film that sends content to viewers’ phones to immerse them more deeply in the plot. He tells us about the creative inspiration and challenges of designing these kind of experiences and what audiences can expect down the road.
Week 4: Biometric Inputs
Future of Entertainment: Introduction to Biometric Inputs
We look at a new frontier for interface control that has the potential to once again revolutionize the way we use our devices. This week’s trend explores the ways in which technology is being developed to respond to much more innate and natural forms of human control and gestures like eye movements and even brain waves.
The Kinect 2.0 goes a step further than its predecessor by being able to determine where in the room you’re looking and even going so far as to read your facial expressions to determine your mood. What’s more is the sensor’s ability to determine your heart rate based on tiny fluctuations in your skin color, which could usher in a whole new era of ‘emotional gameplay.’
Mico headphones play music based on a user’s emotional state. A forehead sensor can read a wearer’s thought patterns to determine one of three possible mood states: focused, drowsy and stressed. Based on this analysis, it selects music from a database that corresponds with that feeling.
When Content Changes Based On Our Excitement Level And Emotions
To get an expert perspective on what biometrics could mean for our future entertainment experiences, we caught up with Dr. Jennifer Healey, a research scientist at Intel Labs. She tells us how emotional and physiological data could enable better recommendations and even tailor our content in real-time.
Week 5: Contextual Entertainment
Capable of recognizing their owners, products can tailor experiences to specific people’s preferences. This bringing together of the physical and digital worlds is a trend we’re calling Contextual Entertainment and it is all about delivering a more personalized entertainment experience on our devices and into our homes.
Researchers at the Hasso Plattner Institute in Potsdam, Germany envision a future where the surfaces in our homes respond to individual members of a household with personalized experiences. Their GravitySpace Floor is a pressure-sensitive glass sheet that can detect and more impressively, recognize the people and furniture resting on it based on their weight and textures.
Samsung Smart TVs, first released in 2012 and upgraded in the latest 2013 model, use face, voice and motion recognition technology to turn any viewer into a human remote. Not only can you speak and gesture to interact with your TV, but the face identification feature means that the television knows each individual viewer.
How Contextually-Aware Tech Is Enriching Our Entertainment Experience
This week the Future of Entertainment series has examined how technology and devices are becoming more intelligent about their owners. Embedded with sensors that monitor a user’s behavior or physical attributes, devices can identify different members of a household to offer a bespoke experience. To further understand the Contextual Entertainment trend, PSFK and iQ called upon Intel Labs’ thinkers, Brian David Johnson and Vu Nguyen to get their perspective on the trend.
Week 6: Immersive Story Environments
In a trend we have labeled Immersive Story Environments, we see how developers are creating technology that enables audiences to delve deeper into stories and media than ever before, entering augmented and virtual reality experiences. Completely immersive, these technologies are changing our relationship with storytelling, letting us be active participants in a fantasy world.
The Oculus Rift is a pair of Virtual Reality goggles that consist of a headband and attached LCD screen, with a barrier so that each eye sees the screen separately, giving the experience a sense of depth. In combination with the illusion of distance, the goggles include a motion-tracking technology, which means the 3D environment will respond to your head movements, providing a truly immersive experience.
Microsoft’s IllumiRoom is a proof-of-concept system that uses an Xbox Kinect and a standard projector to throw content from the TV onto the walls and furniture, overlaying its surroundings with the contextual visualizations.
We talk to Sean Koehl, Technology Evangelist at Intel Labs, who explains how interactive virtual environments are creating an alternate reality. While technology is still developing, Koehl sees a real possibility of immersive entertainment going mainstream. Moreover, he believes it can move beyond entertainment and into the classroom as educational tools.
Week 7: Intuitive Content Creation
New consumer tools are helping make the creation process easier for people regardless of their skill levels, which point to a trend we are calling Intuitive Content Creation. We highlight the latest platforms and technologies behind this boom to see how the act of amateur creation is becoming almost as simple as the act of consumption.
Game design company, Media Molecule, created a proof of concept technology that harnesses the power of the PlayStation Move, the game console’s motion-sensing game controller, to let people sketch in 3D. Without any complicated user interface or camera, the Move controller becomes an extension of the player’s hand.
Pixel Press is a tool that allows anyone to experiment with digital design from the ground up, without the need for complex coding or expensive programs. Instead, all one needs is an idea, a pencil and an iPad to create a video game from scratch.
Coming Up Next:
Stay tuned to the Future of Entertainment as next week we’ll be looking at a new trend of screen sync which explores people’s new behaviors as they consume media across multiple devices, expecting integrated personalized experiences between all of them.