As all eyes turn to the World Maker Faire in New York this weekend, there’s a digital makerspace where DYIers and tinkerers can meet to share ideas, resources and laughs.
Before, during and after Maker Faires, makers can get Inside the Blue, an online community by Intel aimed at inspiring makers to build creatures with the Intel Galileo Board.
The initial phase of Inside the Blue featured a small group of makers from all walks of life, like Juan Pablo Buritica, a one-time chef and pharmaceutical chemist, and Thor Muller, founder of Get Satisfaction and author of the New York Times Bestseller “Get Lucky.”
They were given reference designs and then went off and built creatures based on the Galileo, and they have begun to share their stories in the Intel Maker Community.
Now as the program has found its collective legs with new creatures being built based off of reference designs, Intel is seeking to expand the audience by asking for a new round of builders and makers to start dreaming, creating and sharing their projects.
This video lets you can click through to discover a variety of maker projects in the makerspace.
“Making is a social activity, not just something you go off and do on your own,” said Dale Dougherty, CEO and founder of Maker Media, which puts on the Maker Faire.
“We’re all makers,” he said in an earlier interview with iQ. “I don’t know where that comes from but it seems to be a very fundamental human quality. If we don’t develop it, we’ll lose it. That’s what I see happening today. We have the opportunity to develop this and gain the opportunities that come through making.”
One of his top concerns is that while Make magazine and Maker Faires can help distribute technology kits, more needs to be done to combat what he called “The Monday Problem.” This is what happens after people return home from a Maker Faire and put aside their new-found interest or don’t have makerspaces in their local communities.
Dougherty encourages innovators to keep plugging away and keep sharing their passion and knowledge with children.
“Engaging [children] in the physical world and with physical things is really important,” he said.
It can lead them to new, satisfying discoveries that just might change the world.